2DNAC develops RigX, a next-generation character rigging and creation platform for the game and film industry, enabling studios to build hyper-realistic digital doubles and AAA-quality characters.
2DNAC builds RigX, a next-generation character rigging and creature pipeline that covers everything from body rigging and muscle systems to wrinkle maps and MetaHuman-matching expressions, with tight integration into tools like Maya and Unreal Engine. The company's ambition is to provide a single system that can serve every corner of 3D production, spanning gaming, cinematic film, AR/VR, and whatever comes next, letting artists create game-ready, AAA-quality characters and creatures without the usual pipeline bottlenecks. 2DNAC has been actively showcasing RigX to the industry, including a presence at GDC 2026.